Rhythm Bar & Click Track
Overview
Section titled “Overview”A rhythm bar draws the beat into your video. Cues travel towards a target and land on it exactly when the beat sounds, so anyone watching can follow along: workout and interval videos, dance or drum practice, rhythm-game style edits.
The click track adds a short tick on the same beats, mixed into the sound. Use it with the bar or on its own.
Both are added when the video is rendered. They never change which clips are picked, so you can turn them on, off or restyle them without generating the timeline again.
Turning it on
Section titled “Turning it on”In the Editor, open More options and find RHYTHM BAR:
- Tick Show a rhythm bar.
- Pick a Style and where it sits on screen:
- Lane - cues slide along a bar to a ring near its start. Bottom or Top.
- Falling - cues drop down a column to a ring near its foot. Right or Left.
- Pulse - a ring closes onto a target in the center, bottom or top of the frame.
- Pick which Beats get a cue:
- Every beat
- Half-time - every other beat, starting on the first beat of each bar
- Double-time - every beat and halfway between beats
- Downbeats only - the first beat of each bar
- Pick a color. Cues on the first beat of each bar are drawn larger.
- Set Lead - how long each cue is on screen before it lands, from 1 to 4 seconds. A longer lead gives viewers more warning; a shorter one keeps the screen quieter.
Tick Click track to add the tick, and set its level with the slider next to it (70% to start). The tick lands together with the music’s own drums, which can cover it on busy tracks: if you can’t hear it, turn it up.
In New video, open More options: tick Add a rhythm bar and choose its style and beats, and tick Click track and set its level. Position, color and lead come from the Editor.
Where it shows
Section titled “Where it shows”- Generate (the draft) and ▶ Preview edit show the bar, so you can check a style before the full render.
- Render Final Video draws it into Standard and Vertical videos, and across all three panels of a Triptych.
- With a Title Card, the bar starts with the edit, after the card.
- On the Demo plan, the Lane and Falling bars sit a little further in from the edges, clear of the watermark.
- It is not added to teasers or in Highlights mode. The render’s log says so when it skips it.
The bar is drawn while each part of the video is encoded, so it adds little to render time: under 1% with a graphics-card encoder (NVENC) in our tests, a few percent with the CPU encoder (x264).
Timing
Section titled “Timing”The cues follow the song’s own beats - including songs whose tempo drifts - and land on the beat you hear, to within a fraction of a frame. The click track sounds on the same moments.
With several songs in Audio Input, each song’s cues follow that song’s beats.
With rounds, each round can show different beats - or none - and a label warns just before they change.
The cue files
Section titled “The cue files”Every render with a rhythm bar or click track also saves its cues next to the video:
<video name>_rhythm.csv- one row per cue: its time in seconds and whether it is a downbeat<video name>_rhythm.funscript- the same cues in the funscript format, for players and tools that read it
The times are positions in the finished video (after any title card or intro), so they line up with the file you render. To export the song’s whole beat grid instead, see Beat Grid Export.
The rhythm bar and click track are available on every plan, including Demo.